Export window reference
Understand the game title, favicon, export formats, build progress and Android APK quota.
Open the Export window from File → Export… or the toolbar's Export button.
#Game details
| Field | Behavior |
|---|---|
| Game title | Up to 80 characters; defaults to the project name. Used for the exported page title and Android app name. |
| Favicon | Optional image selected in the Export window. It is used as the exported web game's icon and, where supported by the APK wrapper, the Android launcher icon. |
#Format cards
| Card | Status | Output |
|---|---|---|
| HTML5 | Available | Standalone static game package. |
| PWA | Available | HTML5 package plus manifest and service worker. |
| Desktop (Windows/Mac/Linux) | Coming soon / disabled | Not generated by the current Export window. |
| Android APK | Available | A debug-signed APK built by the configured remote service. |
#Browser-side web packaging
- HTML5/PWA packaging runs in the browser.
- The exporter includes the game runtime and referenced assets, not the editor.
- When asset optimization is supported by the browser, images/audio may be re-encoded and checked before inclusion.
- The result is a downloadable ZIP. Use a local HTTP server or static host to run it; direct
file://opening is not supported.
#Android APK workflow
The Android card uses the built-in service configured for this Realot deployment. The editor prepares the standalone game ZIP, requests or renews a temporary build token, uploads the ZIP, polls the job and downloads the APK. You do not add a custom build server or paste an API key into the Export window.
The card shows the service connection state and the remaining APK export allowance. The current client-side allowance is 3 accepted builds in a rolling 14-day window per browser; the authoritative service may apply additional server-side limits.
#Progress and cancellation
While an APK is building, the Export window displays progress and offers Cancel build. The editor polls the job approximately every 2.5 seconds and uses a 10-minute client timeout. Cancelling or leaving the editor signals cancellation to the service when possible. HTML5 and PWA packaging occurs locally in the browser.
#Build an APK from a web export
After an HTML5 or PWA export, the result screen can offer Build APK from this HTML5/PWA export. This sends the exact web ZIP already created, so the game package does not need to be rebuilt.