# Export window reference

> Understand the game title, favicon, export formats, build progress and Android APK quota.

- Source: https://realot-studio.pages.dev/docs/export/export-window.html

Open the Export window from **File → Export…** or the toolbar's **Export** button.

## Game details

| Field | Behavior |
| --- | --- |
| Game title | Up to 80 characters; defaults to the project name. Used for the exported page title and Android app name. |
| Favicon | Optional image selected in the Export window. It is used as the exported web game's icon and, where supported by the APK wrapper, the Android launcher icon. |

## Format cards

| Card | Status | Output |
| --- | --- | --- |
| HTML5 | Available | Standalone static game package. |
| PWA | Available | HTML5 package plus manifest and service worker. |
| Desktop (Windows/Mac/Linux) | Coming soon / disabled | Not generated by the current Export window. |
| Android APK | Available | A debug-signed APK built by the configured remote service. |

## Browser-side web packaging

- HTML5/PWA packaging runs in the browser.
- The exporter includes the game runtime and referenced assets, not the editor.
- When asset optimization is supported by the browser, images/audio may be re-encoded and checked before inclusion.
- The result is a downloadable ZIP. Use a local HTTP server or static host to run it; direct `file://` opening is not supported.

## Android APK workflow

The Android card uses the built-in service configured for this Realot deployment. The editor prepares the standalone game ZIP, requests or renews a temporary build token, uploads the ZIP, polls the job and downloads the APK. You do not add a custom build server or paste an API key into the Export window.

The card shows the service connection state and the remaining APK export allowance. The current client-side allowance is **3 accepted builds in a rolling 14-day window per browser**; the authoritative service may apply additional server-side limits.

## Progress and cancellation

While an APK is building, the Export window displays progress and offers **Cancel build**. The editor polls the job approximately every 2.5 seconds and uses a 10-minute client timeout. Cancelling or leaving the editor signals cancellation to the service when possible. HTML5 and PWA packaging occurs locally in the browser.

## Build an APK from a web export

After an HTML5 or PWA export, the result screen can offer **Build APK from this HTML5/PWA export**. This sends the exact web ZIP already created, so the game package does not need to be rebuilt.
