Realot StudioDocs
Export & deploy

Export window reference

Understand the game title, favicon, export formats, build progress and Android APK quota.

View as Markdownllms.txt

Open the Export window from File → Export… or the toolbar's Export button.

#Game details

FieldBehavior
Game titleUp to 80 characters; defaults to the project name. Used for the exported page title and Android app name.
FaviconOptional image selected in the Export window. It is used as the exported web game's icon and, where supported by the APK wrapper, the Android launcher icon.

#Format cards

CardStatusOutput
HTML5AvailableStandalone static game package.
PWAAvailableHTML5 package plus manifest and service worker.
Desktop (Windows/Mac/Linux)Coming soon / disabledNot generated by the current Export window.
Android APKAvailableA debug-signed APK built by the configured remote service.

#Browser-side web packaging

  • HTML5/PWA packaging runs in the browser.
  • The exporter includes the game runtime and referenced assets, not the editor.
  • When asset optimization is supported by the browser, images/audio may be re-encoded and checked before inclusion.
  • The result is a downloadable ZIP. Use a local HTTP server or static host to run it; direct file:// opening is not supported.

#Android APK workflow

The Android card uses the built-in service configured for this Realot deployment. The editor prepares the standalone game ZIP, requests or renews a temporary build token, uploads the ZIP, polls the job and downloads the APK. You do not add a custom build server or paste an API key into the Export window.

The card shows the service connection state and the remaining APK export allowance. The current client-side allowance is 3 accepted builds in a rolling 14-day window per browser; the authoritative service may apply additional server-side limits.

#Progress and cancellation

While an APK is building, the Export window displays progress and offers Cancel build. The editor polls the job approximately every 2.5 seconds and uses a 10-minute client timeout. Cancelling or leaving the editor signals cancellation to the service when possible. HTML5 and PWA packaging occurs locally in the browser.

#Build an APK from a web export

After an HTML5 or PWA export, the result screen can offer Build APK from this HTML5/PWA export. This sends the exact web ZIP already created, so the game package does not need to be rebuilt.